Doom: Ranking Every Glorious Game in the Hellbound Series

Doom: Ranking Every Glorious Game in the Hellbound Series

With its unapologetically violent gameplay and hellfire aesthetics, Doom not only popularized first-person shooters when the franchise launched in 1993 but changed the gaming industry forever with its countless influences…
New Street Fighter Movie: Who Is Playing Who?

New Street Fighter Movie: Who Is Playing Who?

“Can’t you do better than that?” This is one of the many legendary taunts offered up by victory screens in 1991’s Street Fighter II—in this case by E. Honda, a…
That’s Not My Burnout

That’s Not My Burnout

Are you like me, reading about people fading away as they burn out, and feeling unable to relate? Do you feel like your feelings are invisible to the world because…
Asynchronous Design Critique: Giving Feedback

Asynchronous Design Critique: Giving Feedback

Feedback, in whichever form it takes, and whatever it may be called, is one of the most effective soft skills that we have at our disposal to collaboratively get our…
Asynchronous Design Critique: Getting Feedback

Asynchronous Design Critique: Getting Feedback

“Any comment?” is probably one of the worst ways to ask for feedback. It’s vague and open ended, and it doesn’t provide any indication of what we’re looking for. Getting…
Designing for the Unexpected

Designing for the Unexpected

I’m not sure when I first heard this quote, but it’s something that has stayed with me over the years. How do you create services for situations you can’t imagine?…