Every gamer remembers at least one boss fight that felt impossible the first time they tried it. Either the health bar refused to shrink, the attack patterns were unbalanced, or a single strike meant resetting to a point in the far too distant past. While we all hate them in the moment, a thoroughly difficult boss fight can also be one of the most rewarding moments in gaming. The following boss fights earned their reputations through sheer difficulty, but we remember them for the elation that followed a well earned victory.
The post 15 Video Game Boss Fights That Took Way Too Many Attempts appeared first on Den of Geek.
Hollywood often bets big on a single film, hoping it will ignite a long running franchise. Some movies deliver solid performances, memorable characters, or iconic visuals, but fail to spark sequels or shared universes. Reasons vary. Poor box office returns, creative disagreements, or bad timing can all squash the “next” MCU. These films leave behind glimpses of potential, sometimes cultivating cult followings or inspiring fan speculation about what could have been. The movies below represent ambitious launches that didn’t evolve into multi-part sagas, serving as a reminder that even promising beginnings don’t always guarantee a cinematic legacy. Even if it has super heroes.
Sky High (2005)
A teen superhero comedy with a unique premise and likable characters, originally planned to start a Disney superhero franchise that never materialized.
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The Golden Compass (2007)
Despite high production values and a popular book series, controversy and lukewarm reception halted plans for a trilogy.
John Carter (2012)
Disney’s epic adaptation of a classic sci-fi novel was intended to kick off a franchise, but poor box office returns ended further installments.
The Mortal Instruments: City of Bones (2013)
Targeted at young adult audiences, it was meant to start a film series, but underperformance and production issues stopped the saga.
Jupiter Ascending (2015)
The Wachowskis’ ambitious space opera was positioned as the beginning of a franchise, yet mixed reviews and box office struggles prevented sequels.
The Last Airbender (2010)
Based on a beloved animated series, it was intended to launch a trilogy, but critical backlash ended franchise plans.
Green Lantern (2011)
A DC Comics adaptation that aimed to start a superhero universe, but poor reception and financial losses cancelled follow-ups.
Cowboys & Aliens (2011)
A genre-blending blockbuster meant to open a franchise, yet it failed to gain traction with audiences and critics alike.
Eragon (2006)
The adaptation of the popular YA fantasy book series was intended to be the first in a film series, but the disappointing reception ended those plans.
Fantastic Four (2015)
Rebooted to launch a new cinematic universe, this version’s critical and commercial failure prevented sequels and franchise expansion.
R.I.P.D. (2013)
Based on a comic book series, this supernatural buddy-cop movie was intended to start a franchise, but underwhelming box office numbers ended the plans.
Jonah Hex (2010)
A DC Comics antihero adaptation meant to launch a series, but poor reception and audience disinterest prevented any sequels.
Push (2009)
A stylish story about people with psychic powers, intended as the first in a trilogy, but low box office returns ended franchise hopes.
The Lone Ranger (2013)
A Disney reboot aiming for a modern Western franchise, but massive production costs and mixed reviews halted any continuation.
Speed Racer (2008)
The Wachowskis’ vibrant adaptation of the classic anime was envisioned as a series, but polarizing reactions and moderate earnings stopped sequels.
The post 15 Movies That Were Supposed to Launch Franchises… But Didn’t appeared first on Den of Geek.
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